M.E.R.P.

From games based in Middle-earth, to the latest MMORPG, first person shooter, or strategy game, come on in and talk about the games you play!

Postby Barad-dur » Fri Jan 31, 2003 10:23 am

I also agree. Magic definitely had to be curbed a fair amount in order to keep the flavour of the game well within Tolkien's boundaries. However, the nature of some of the challenges were such that I felt some magic should still be allowed or the PC's would be quickly overwhelmed. I think ICE always stressed that spell-casting was not a common thing in Middle-earth, but nevertheless left the magic system in just so the DM could tailor the campaign to suit any personal needs. Personally, I didn't find the magic system all that cumbersome in and of itself, but one way I found to keep things down to a reasonable level was to really play up the 'corruption points' system MERP introduced. <BR><BR>With the spectre of Sauron constantly 'listening' for any magic being used, it really made the players think twice about using spells, saving them only for the direst of emergencies. This way a delicate balance was struck wherein the players still had access to magic, but had to very carefully judge where and when to use it, or something really nasty might just come and investigate what all the 'noise' is about. <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-smile.gif"border=0>
User avatar
Barad-dur
Mariner

 
Posts: 5362
Joined: Wed Jun 07, 2000 4:00 pm
Top

Postby Gormegil » Sat Feb 01, 2003 8:30 pm

Ah....corruption points. Now there is a term I have not heard in a long, long time.<BR><BR>I was actually considering running a "second age" MERP campaign-set during the splintering of the of the Numenor-Eldar alliance-that I thought could justify "low level" magic being used by either man or elf.<BR><BR>I was really looking forward to the idea of a MERP game set in a totally different time period. I had ideas to introduce the Rings Of Power "in action," political intrigue between those in Numenor who were "pro-elvish" vs. the growing "anti-Eldar" faction. There was also Sauron's war with the elves to contend with and everything else. I think it would have been cool.........
User avatar
Gormegil
Ranger of the North

 
Posts: 2569
Joined: Mon Nov 27, 2000 12:37 am
Top

Postby Celebrimbor32 » Sat Feb 08, 2003 8:43 am

Gormegil -<BR><BR>I'm glad to hear that someone else besides me has become weary of the standard late Third Age, War of the Ring period. As fond as I am of it, I'm just so completely burnt out on it right now! The two threads I write for on the Pony are both set in Beleriand and the First Age. Thankfully, ICE usually set most of their campaign modules around c.TA 1640, which would be right after the Great Plague. Unfortunately, we never really played that time period up to it's full potential, back when my gang was still MERPing. We were to young, I guess. I wish we could do it over again, only properly this time. If I were GM I would make sure my players felt the impact of that devastating plague. Especially if their characters were men. Can you imagine walikng along the streets and avenues of Osgiliath or Minas Anor back then? Or even Tharbad! Just think of all the lepers and people with gross disfigurements, dead bodies laying in the alleys, etc. I would most likely make my players make a RR each day to see if they picked up a bug. Too bad we never incorporated that reality into our gaming sessions back then.<img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-sad.gif"border=0><BR><BR>You guys really ought to try MERPing on line sometime. At first, I was skeptical, but now I think I might even like it more than the old-fashioned way! Maybe we should start an actual MERP RP thread sometime and select one of us to be the GM. Or is that type of role-playing discouraged on TORC? Barad-dur might know, since he is a Mod.<BR><BR>
User avatar
Celebrimbor32
Ranger of the North
 
Posts: 1512
Joined: Fri Aug 10, 2001 9:22 pm
Location: U.S.A.
Top

Postby Barad-dur » Sat Feb 08, 2003 3:54 pm

Celebrimbor32,<BR><BR>A MERP campaign RP on TORC would certainly meet one of the two main requirements for posting in the Prancing Pony, that requirement being that the RP be firmly rooted within Tolkien's world. My own RP 'The Gathering Storm' is one such as I have made many references to MERP material in my story. Give some of it a read sometime and you might recognize some things.<BR><BR>The second requirement would depend mostly on the people chosen to participate in it and it has to do with the ability to write a story of substance, rather than a bunch of empty one-liners. If the Prancing Pony Mods decide that no care or through is being put into what is being said, then it will be eventually be locked.<BR><BR>Hope that answers your question. <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-smile.gif"border=0><BR><BR>EDIT: I forgot to mention one very important item: I'm not sure if such an RP would be allowed to include mention of actual game mechanics, such as visible dice rolls and the posting of character stats. These might not be viewed in the true sense of the RP story-telling that goes on in the Pony and thus might not qualify. As much as I personally don't mind it, I can see where it would set a bad precedent if we were to make an exception here. Before long, there would be dozens of lousy AD&D clones of MERP popping up by people without a clue. <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-sad.gif"border=0>
User avatar
Barad-dur
Mariner

 
Posts: 5362
Joined: Wed Jun 07, 2000 4:00 pm
Top

Postby Gormegil » Thu Feb 13, 2003 10:51 pm

Celebrimbor,<BR><BR>Hmmmmmmmmm......I to considered a First Age MERP campaign. It would have been a great way to create a high level campaign. A VERY HIGH level campaign. The only thing I couldn't figure out was a "focus" for the campaign. I considered the "quest" for the Similriels as a possible idea. I also thought of making the PC's outlaws in the vein of Beren and company.
User avatar
Gormegil
Ranger of the North

 
Posts: 2569
Joined: Mon Nov 27, 2000 12:37 am
Top

Postby Celebrimbor32 » Sat Feb 15, 2003 7:12 am

Good point, Barad-dur. Well, I don't know if I was actually serious about starting a MERP RP on TORC. Just sort of thinking out loud. You're right, it probably wouldn't work. In fact, I seem to recall one guy starting up an AD&D RP on the boards a while back. I bet that thread was eventually locked, eh? You know, actually 'Role-playing' isn't really a very good description of what we all do in the Pony. Johnathan and Ted should have called that Forum, "Prancing Pony: Collaborative writing". That would have been much more accurate, don't you think. I bet it would have dissuaded some of the younger inexperienced TORCers away and thus would have reduced the number of threads you guys have to lock up. Incidently, I have indeed seen your 'Gathering Storm' RP. Some good writing going on in there, no doubt! I wasn't aware that you made references to MERP in it.<img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-smile.gif"border=0> I'm doing the same thing with this story I am writing for the Reading Room. I am in 'BELERIAND' and 'Of Helcaraxë and the Passing of the Noldor'. I think the really good threads certainly tend to stand out in the Pony.<BR><BR>Oh yeah, that's a good idea, Gormegil. It would be so cool do go through a MERP campaign set in Beleriand! So do you guys have any other interesting MERP tales? MERP highlights? The on-line MERP adventure I am doing now is great! Earlier Third Age stuff. I play a Sindar elf who was captured in the High Passes of the Misty mnts and was dragged up to Gundabad, where I was a thrall, though especially prized for my spell-casting abilities! I escaped, but not before they fire-branded the orc-king's name on my forehead. Now wherever I go I have to wear a bandana on my head! <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-sad.gif"border=0>
User avatar
Celebrimbor32
Ranger of the North
 
Posts: 1512
Joined: Fri Aug 10, 2001 9:22 pm
Location: U.S.A.
Top

Postby Gormegil » Thu Feb 20, 2003 11:39 pm

Ahhhhhhhhh...........there are so many........where to begin...<BR><BR><BR>Well, one of my favorite running gags throughout my long running MERP campaign (over 4 years....) was that one of the PC's (a ranger/Aragorn "clone"<img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-wink.gif"border=0> was convinced that he had found a Ring of Power! Long ago, the party came upon a haunted cave, (....I can't remember exactly WHY it was haunted, but I remember it was some little "place of note" in a MERP supplement that I expanded into a full-blown plot device...) inhabited by a bunch of undead...wraiths I believe.<BR><BR>Anyway, the party eventually decided to "clean out" the undead and after a night or two of adventuring met up with the major undead baddie! Well, one of his treasures was a minor ring that gave like a +30 or +50 defense agains magic or something like that, and the supplement mentioned that it was his (its) most "prized possession." The ring may have even been Numernorian, ancient Dwarvish or Elven in origion. Well, the insuing roleplaying part of the climatic encounter, I had the wraith assumed that the PC's where here to steal it's treause...especially "his ring." Well, the moment the PC's heard the evil undead going on and on about "my ring," they fliped out and immediately assumed that the wraith was guarding a true Ring Of Power!<BR><BR>I was stunned at this at first, but decided to play along with it. After the PC's defeated the wraith, I deviously convined one of the PC's to put on the ring....and had him turn invisible! That sealed it in their minds that they had a Ring of Power. The debated what to do about it, and decided to keep the Ring and turn it over the White Council about it and have them decide. But not until after they had some "fun" with it.<BR><BR>But I wasn't standing for that. I wasn't going to let a good thing go. So, naturally I decided to have the ring "pop up" in unsual places and suddenly appear on his finger at inconvient moments....just like the one ring. Even though this ring was actually somewhat worthless. I decided to give it just enough magic "glow" that any creature capable of "sensing" magic might be interested. Moreover, he couldn't get rid of it either! I also started having bad things happen to the party: men would give them strange looks....evil creatures would pop up out of nowhere....dogs would start howling...or best of all-mysterious riders in black-would suddenly turn up on the party's tail for no apparent reason!<BR><BR>Needless to say, the party became TOTALLY paranoid and were convinced that the forces of Mordor where hunting them down!! They got desperate and decided to head out for Isengard (most of the party wanted to seek out Elrond at Rivendel, but Saruman was closer and the PC "stuck" with the ring wanted it done away with!) and I turned their trip to Isengard into a grand quest of sorts.<BR><BR>It was lots of fun. I actually had the Black Riders appear, but not looking for the PCs of course, but istead searching the banks of the River Anduin for the one ring. The flight of the PC's across the river with Black Riders chasing them-largely to simply kill them for being "seen"-and not for their worthless ring-was classic, Indian Jones-type cliffhanger stuff....<BR>
User avatar
Gormegil
Ranger of the North

 
Posts: 2569
Joined: Mon Nov 27, 2000 12:37 am
Top

Postby Barad-dur » Fri Feb 21, 2003 10:22 am

Gormegil, you are a wicked, wicked man! <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-happy.gif"border=0>
User avatar
Barad-dur
Mariner

 
Posts: 5362
Joined: Wed Jun 07, 2000 4:00 pm
Top

Postby Celebrimbor32 » Sun Feb 23, 2003 10:38 am

Funny tale, Gormegil! <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-happy.gif"border=0> I love hearing other people's MERP stories!<BR><BR>I would say one of my favorite MERP campaigns that I went on was our Underdeeps adventure. That one lasted a good 3 years, I believe. I was one of the PC's on that one, though. Our GM was really good at creating the whole subterranean atmosphere of the lower Deeps of Moria and the Underdeeps below them. He designed almost all of it himself, as ICE never really went into details about them. I can't seem to recall the exact reason why we were down there right now, but I do remember us quickly getting lost. We ran into several interesting characters/creatures down there! We came across this one man who had been trapped down there for God knows how long! He was a bit insane and nearly revealed our secret locations a couple times, so we either slew him or ditched him somewhere. I don't remember now.<BR><BR>We also discovered a huge subterreanen lake that contained a graveyard of old ships, which were of course haunted by then. The condensation from the vast and lofty roof of that lake was constantly dripping down, so that it was always 'raining' in there!<BR><BR>Oh yeah! The funniest part about that adventure was when we encountered some stone/cave trolls that caught one of our spell-casters who could create 'wood-walls'. He would use that spell over and over again to slow down the enemy while we were being pursued. Well, one time when he was snooping around he got captured, but the trolls did not slay him, because they quickly figured out that he was the one making all these walls of wood, so they forced him to become their wood-wall makin' slave for the rest of his life (or until they finally got hungry enough to eat him)! <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-happy.gif"border=0>
User avatar
Celebrimbor32
Ranger of the North
 
Posts: 1512
Joined: Fri Aug 10, 2001 9:22 pm
Location: U.S.A.
Top

Postby Gormegil » Sun Feb 23, 2003 9:05 pm

Barad-Dur,<BR><BR><BR>I try. I try.......<BR><BR><BR>Cele,<BR><BR><BR>Sounds like a cool adventure.......
User avatar
Gormegil
Ranger of the North

 
Posts: 2569
Joined: Mon Nov 27, 2000 12:37 am
Top

Postby Mitheradan » Wed Feb 26, 2003 9:48 am

I have several books for MERP and have been considering running an adventure for my wife and some other friends. I used to run MERP all the time for my friends (I was the only person who had and knew the rules, so I was always picked to run).<BR><BR>Some of the interesting ideas that we came up with for games were:<BR><BR>1. Searching the isle of Tol Morwen to see if they could find the grave of Turin and thus recover the shards of Gurthang.<BR><BR>2. Having one of the players be the last heir of the house that used to man Cirith Ungol, try to reclaim and reoccupy it after the War of the Ring.<BR><BR>3. This was the best (I say this because it was the longest and biggest game I have ever run....don't try this at home kids). The adventure was based in the 4th age about 23 years after the War of the Ring. King Elessar had been kidnapped while participating in a hunt in the Trollshaws, the only thing left behind was Anduril. The player group (which consisted of a Dunadan Rogue, a Half-Elf scout, a Noldor Elf Warrior, a Hobbit Scout, a Variag Warrior-Monk and a Half-Elf Animist)was tasked with locating and freeing the King. To help them, the Elves in Rivendell had enchanted Anduril to act as a compass of sorts (the blade would glow when pointed in the direction that Aragorn was in.)<BR><BR>During the course of the adventure, the group added 5 more player characters to it's ranks (a Sindar Elf Conjuror, a Sindar Elf Animist, a Half Elf Burgler, a Dunadan Explorer and a Silven Elf Ranger), fought a Dragon(which led to some funny stuff), discovered an ancient Elven city in North Eastern Middle-Earth, defended a town against a group of Orcs, and when they finally found Aragorn discovered that the person behind his abduction was the former Mouth of Sauron, who was trying to setup his own empire in the East with the help of a Balrog that had been hiding in the ruins of Utummno.<BR><BR>They were able to free Aragorn and escape.....and that was where we left it. Never got the chance to go back and finish it becaue I moved away. It took about a year and a half to get that far....and it was fun.
User avatar
Mitheradan
Shield Bearer

 
Posts: 239
Joined: Thu Sep 23, 1999 12:00 am
Location: Fallon, NV
Top

Postby Celebrimbor32 » Wed Mar 05, 2003 8:25 pm

Interesting ideas, Mitheradan! Though, I would have to say that I like ideas 2 and 3 more than No. 1. That one sounds a little far fetched for me <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-wink.gif"border=0> What's up with the Variag character travelling around with all those elves and half-elves, etc.? <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-tongue.gif"border=0><BR><BR>You guys have any other interesting MERP tales from the past? I always enjoy hearing about them from other folks. What about you, Barad-dur? Mitheradan? Did any of you play any characters that got killed? If so, how did they meet their demise?
User avatar
Celebrimbor32
Ranger of the North
 
Posts: 1512
Joined: Fri Aug 10, 2001 9:22 pm
Location: U.S.A.
Top

Postby Barad-dur » Thu Mar 06, 2003 7:14 pm

Unfortunately, I never got to play as a character... I was always the GM. For some reason, I seem to enjoy that more. <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-devil.gif"border=0><BR><BR>In the last game I GMed, I made the main character the grandson of Maglor, the only surviving son of Fëanor, and thus the only one for whom it was plausible to have still had a family into the third age.<BR><BR>The Noldorin elf had been entrusted to Cirdan's care as a baby, who in turn sent it to a secluded village in Lindon to help protect the secrecy of the child's true indentity from agents of darkness.<BR><BR>When the elf came of age and the campaign began, the plot revolved around the character trying to discover more about his heritage and to figure out what happened to his parents and to Maglor. It was set around the time that most of the MERP material was set for... Third Age 1640. The main character's class was a ranger, and he soon made the acquaintance of a Dunadan mage fighting in the armies of Arthedain against the forces of Angmar. They quickly earned the notice of the king at Fornost and were enlisted to perform special missions for the crown.<BR><BR>The other members of the group were a Dwarven mercenary warrior, a Beorning shape-shifter warrior, and a Woodman rogue. <BR><BR>It was lots of fun, but sadly the campaign did not last long as some of the players moved away, but they got to explore some dangerous ruins in the Trollshaws, uncover a plot by a Hillman sorcerer, and spy on the Witch-King's troop movements within Rhudaur. Eventually they were sent into the newly created Shire to investigate the suspicious activities of a Dunadan noble in the area, but that was when our game ended. <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-sad.gif"border=0>
User avatar
Barad-dur
Mariner

 
Posts: 5362
Joined: Wed Jun 07, 2000 4:00 pm
Top

Postby Gormegil » Fri Mar 07, 2003 12:47 am

Come on, Barad, admit it! You GM'd all the time because.........<BR><BR><BR><BR><b>.........YOU LOVED THE POWER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</b>
User avatar
Gormegil
Ranger of the North

 
Posts: 2569
Joined: Mon Nov 27, 2000 12:37 am
Top

Postby Barad-dur » Fri Mar 07, 2003 1:10 am

<img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-blush.gif"border=0> shhhh, Gor.... the others will hear!<BR><BR>Ah, heck... who am I kidding? You're right... <b>I LOVE IT... I CRAVE IT!!!</b><BR><BR><BR>MUUUHAHAHAHHAHAHA <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-devil.gif"border=0>
User avatar
Barad-dur
Mariner

 
Posts: 5362
Joined: Wed Jun 07, 2000 4:00 pm
Top

Postby Celebrimbor32 » Sun Mar 09, 2003 11:17 am

Interesting story, Barad-dur. I always sort of wanted to do something with Maglor, since he never really died, but merely wandered the coasts of Middle-earth indeffinately singing laments, etc.<BR><BR>Any of you have any interesting recounts of your characters being killed? Barad-dur, since you were the GM most of the time did you kill off any of your PC's? If so, how did they take it? Did they hold it against you? <BR><BR>Back in the day when I was usually playing a PC I think our GM was sometimes pretty lienient with us and saved our butts a few times when we would have really been killed. But when he did kill off one of our characters none of us liked it too much! Especially if we had been playing the char for a long time and became attached to them.<BR><BR>Our most successful and enduring campaign lasted several years and consisted of a Noldor elf, Sindarin elf, two dwarves of Durin's house who happened to be brothers, a Beorning and a Hobbit. Understand that all of us players were the best of friends in real life, but when my buddy's dwarf finally got scorched to death by a fireball in a trapped door as we infiltrated Carn Dûm he just couldn't believe it and sat there with his mouth open! After he realized that the GM was serious he got up from the table and went home in anger. I guess he thought his charcter was so tough that he was untouchable. This guy and our GM (who were fast friends) didn't speak to each other for 2 years! Is that ridiculous or what? Finally, before my buddy got his orders to ship out to Saudi Arabia back during the Gulf War, he and our GM quickly made up and put the silly grudge behind them once and for all. Just shows you how serious a business MERPing can be! <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-wink.gif"border=0>
User avatar
Celebrimbor32
Ranger of the North
 
Posts: 1512
Joined: Fri Aug 10, 2001 9:22 pm
Location: U.S.A.
Top

Postby Gormegil » Sun Mar 09, 2003 9:21 pm

Even though I'n NOT Barad-Dur, I'll give my opinion anyway.... <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-wink.gif"border=0><BR><BR><BR>I almost NEVER killed PC's. In my opinion, the adventure and the gaming experience was what most important, not the letter of the rules or the roll of the dice. I'm not one of those GM's that seemed to enjoy bad things (random or not) happening to the characters. In my worlds, there are usually only three ways to die:<BR><BR>A) Doing (or insisting on....) something stupid and/or pointlessly dangerous. If the dice/rules call for your death, so be it. A willing sacrifice of a PC for a heroic cause, however, was usually rewarded in the "next life."<BR><BR>B) Becoming an annoyance or disruption to either me, the players or the integrety of the campaign. Powergamers, Munchkins, rules laywers, sadists, psychopaths, brats, those who enjoy killing/stealing from their fellow PC's, and any other irritating players beware!<BR><BR>C)When common sense, campaign integrity, or some other circumstance indicate (as indicated in the above) that a PC must die.<BR><BR>
User avatar
Gormegil
Ranger of the North

 
Posts: 2569
Joined: Mon Nov 27, 2000 12:37 am
Top

Postby Lord-Valar » Sat Mar 15, 2003 5:21 pm

Well,<BR>MERP is easy for download for free with Kazaa at www.Kazaa.com (A file sharing program)<BR>I did so, also because i didn't find easily MERP.<BR>If you're a veteran of RPG you can buy Rolemaster rules (Or download them with kazaa). Rolemaster is more difficult than MERP (a lot more difficult), but has a great variety of professions and the msot realistic combat rules.<BR>About me i play D&d 3rd Edition (Forgotten realms setting)...And a little simpliefied version of Rolemaster for LOTR Setting.<BR>
User avatar
Lord-Valar
Citizen of Imladris
 
Posts: 26
Joined: Tue Jul 24, 2001 11:51 pm
Top

Postby Gormegil » Mon Mar 17, 2003 10:38 pm

Downloadable MERP??? COOL!!!!!!!!! <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-happy.gif"border=0>
User avatar
Gormegil
Ranger of the North

 
Posts: 2569
Joined: Mon Nov 27, 2000 12:37 am
Top

Postby Lord-Valar » Tue Mar 18, 2003 11:09 am

Yeah!<BR>Use Kazaa file sharing..... www.kazaa.com<BR>You can download MERP and all other roleplaying gmaes. As well as Mp3, videos etc etc.<BR>That's a file sharing program
User avatar
Lord-Valar
Citizen of Imladris
 
Posts: 26
Joined: Tue Jul 24, 2001 11:51 pm
Top

Postby Mitheradan » Wed Mar 19, 2003 1:23 pm

Well lets see...<BR><BR>Celebrimbor2 - The Variag, if I remember right, was part of a diplomatic envoy that was in Arnor at the time. He volunteered to go because he respected Aragorn as a leader and since Aragorn had made peace with the nations to the south, he felt it was the right thing to do.<BR><BR>The funniest character was the hobbit, named Bilnar. He was actually not from the Shire (as he was found in a basket on the door of an elf living in the south as a baby) and as such was a little different. The player played him more like a Kender from Dragonlance. He tended to get into mischief and cause trouble, but he usually got out of it ok because he had Kitty. Kitty was a 9ft long, Saber-Tooth type cat that he had empathy with and used as his riding mount. I know it sounds silly but it was all in fun.<BR><BR>As far as character deaths go..I never got to play and only ran so I don't have any but I have had a couple of players who died in interesting ways during the afore mentioned 4th age adventure.<BR><BR>One died stealing from a Dragon that was sleeping in a cave in the Mountains of Mirkwood. The dragon was extremely old and thus tended to sleep for years at a time. The group found his cave and a coupel fo them decided to get some gold from the dragon's hoard. Well the theif was one of them and he stepped up to take some gold and made enough noise to wake the dragon (I rolled % chance, the odds were 1-95 that the dragon would stay asleep..I rolled 97%..oops). The dragon used it breath weapon and killed the thief in one blast. The rest of the group got away and the dragon went back to sleep.<BR><BR>The other died by her own hand...sort of. I needed a way to get the group a levelwithout just giving it to them so I devised a system of caves that caused the groupt to be seperated and they would each face a duplicate of themselves. Everyone except for a female half-elf was able to defeat there duplicate. She did not fare so well.
User avatar
Mitheradan
Shield Bearer

 
Posts: 239
Joined: Thu Sep 23, 1999 12:00 am
Location: Fallon, NV
Top

Postby Gormegil » Sun Mar 23, 2003 11:06 pm

Speaking of Maglor and Co, didn't ICE once publish an adventure with him or one of his clan being alive and well and still looking for the Simirils in the Third Age of Middle-Earth? I seem to remember having a Simiril-like item show up as part of an adventure, but it wasn't something I made up. Anybody familiar with this?
User avatar
Gormegil
Ranger of the North

 
Posts: 2569
Joined: Mon Nov 27, 2000 12:37 am
Top

Postby Barad-dur » Mon Mar 24, 2003 8:43 pm

If such an adventure existed, you can be sure that I would know about it... Maglor and the Silmarils are a pet project of mine and I consider myself extensively familiar with published MERP material.<BR><BR>IIRC, the only known references to Maglor in MERP are his profile in <i>Lords of Middle-Earth Vol.1</i> and in <i>The Grey Mountains</i> (the final resting place of his Harp.)<BR><BR>Perhaps ICE meant to pick Maglor's story up at some point, but not that I am aware of.
User avatar
Barad-dur
Mariner

 
Posts: 5362
Joined: Wed Jun 07, 2000 4:00 pm
Top

Postby Celebrimbor32 » Mon Mar 24, 2003 9:03 pm

I've never heard of anything like that, either. I, too, know quite a bit about the ICE modules that were released several years ago, but I don't seem to recall anything about Maglor or any Silmaril-like jewels. Funny thing Maglor's harp being up in the Ered Mithrin! I know I have that <i>Grey Mountains</i> module, but I think that is one we never got a chance to play, alas. I even remember preparing an adventure up there in the Withered Heath, but it never transpired. I always wanted to go through that wretched area for some reason. I've also never got to play in or around the mountains of Mirkwood <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-sad.gif"border=0> However, I am currently GMing a small campaign with only one other person (though I gave him a group of NPC's to accompany him) through early Third Age Mordor, though it moves very slow. He and his group are on their way to old Ostigurth and Barad-Sereg, if you know where that is located.<BR><BR><b>Mitheradan</b> - That's pretty unusual about that Variag character travelling with those elves and Dunedain, but I suppose that many years after the War of the Ring there might be a few of their folk who would be willing to put old grievances aside for a while in order to work for peace (though I doubt he would actually enjoy travelling with such a group <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-wink.gif"border=0>)
User avatar
Celebrimbor32
Ranger of the North
 
Posts: 1512
Joined: Fri Aug 10, 2001 9:22 pm
Location: U.S.A.
Top

Postby Gormegil » Mon Mar 24, 2003 10:29 pm

Hmmmmm....I'm certain I read it in a (or was a side note of...) modual somewhere....<BR><BR><BR>Anybody ever attempt a campaign at or east of the Sea Of Ruhn? I was considering such a plan. It would have involved dealing with (or fighting against) the two "blue wizards." I don't ICE ever produced anything about "the east" of Middle-Earth. Anybody know for sure?
User avatar
Gormegil
Ranger of the North

 
Posts: 2569
Joined: Mon Nov 27, 2000 12:37 am
Top

Postby Barad-dur » Mon Mar 24, 2003 11:21 pm

Gormegil,<BR><BR>That I can confirm with 100% certainty... unfortunately. <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-sad.gif"border=0><BR><BR>After the southern areas were well developed, the northern and eastern portions of ME always held especial fascination for me. In Lords of Middle-Earth Vols.2 and 3, we are given the few and only tantalizing glimpses of what ICE had in store for those regions, mainly in the form of the personal history of some of the individuals that hailed from there.<BR><BR>It's a shame the ICE did not remain in business long enough to delve into those areas... it sure sounded interesting. Aside from their stats and profiles, I believe little to nothing is ever mentioned of the whereabouts and doings of the Blue Wizards again, although there is one interesting, if brief, mention of them in Lords 2 in connection with some of the human personalities of the East.
User avatar
Barad-dur
Mariner

 
Posts: 5362
Joined: Wed Jun 07, 2000 4:00 pm
Top

Postby Gormegil » Fri Mar 28, 2003 8:10 pm

Yeah. That is too bad.<BR><BR>I even considered a Third Age low-level campaign taking place around 1850 or so, when Gondor was at the hight of it's power. The campaign would have had a group of PC's stationed at the very "edge" of the Gondorian empire, out by the Sea of Rhun. Kind of like a group of Romans being stationed at Hadrian's Wall.<BR><BR>I thought of all kinds of wars and adventures dealing with the various Easterlings (Wainriders, etc...) that constantly attacked the borders of Gondor.<BR><BR>I also considered making the campaign take place during the Kinstrife, with the PC's choosing sides. I had been watching lots of Shakespeare and reading English history. I was thinking of making the Kinstrife campaign like the War Of The Roses. That could have been fun as the PC's choose sides and fight feudes with other nobles while Gondor is torn apart. Good stuff. <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-smile.gif"border=0>
User avatar
Gormegil
Ranger of the North

 
Posts: 2569
Joined: Mon Nov 27, 2000 12:37 am
Top

Postby Barad-dur » Sun Mar 30, 2003 10:59 pm

A very cool idea, that one involving the Kinstrife. I suspect something of that magnitude could easily provide the focus for an entire campaign, rather than just being a part of one. It would certainly require a great deal of development and careful thought.<BR><BR>As an aside, is anyone here a member of Yahoo Groups?<BR><BR>While surfing around for info on MERP, I ran across this:<BR><BR><a target=new href="http://www.dol-amroth.de/roleplay/modules.htm">http://www.dol-amroth.de/roleplay/modules.htm</a><BR><BR>Once there, click on the link called <b>MERP Fan Modules</b> and you will see some very interesting-sounding contributions. Of particular interest to myself are Lindon, Bellakar, Urd, Far North, and the revised Shadow in the South.<BR><BR>Unfortunately, you can only download these and view them if you are a member of Yahoo Groups. Just wondering if it is worth the effort... <img src="http://www.tolkienonline.com/mb/i/expressions/face-icon-small-confused.gif"border=0>
User avatar
Barad-dur
Mariner

 
Posts: 5362
Joined: Wed Jun 07, 2000 4:00 pm
Top

Postby Gormegil » Sun Mar 30, 2003 11:28 pm

I'm very suspicious of any secret group that hides behind membership requirements to access information! Oh wait..........
User avatar
Gormegil
Ranger of the North

 
Posts: 2569
Joined: Mon Nov 27, 2000 12:37 am
Top

Postby Barad-dur » Thu Apr 03, 2003 8:11 pm

Hey guys... need some advice here:<BR><BR>I'm currently setting up a small side campaign for MERP with two of my regular D&D players. One of them seems dead-set on playing a Monk character, even if I personally don't feel that such a class really belongs in the ME setting. I really don't want to get in an argument with him and am prepared to compromise and accomodate, but I am struggling to find a satisfactory explanation for such a character.<BR><BR>I don't use the core MERP rules, opting instead for the more advanced (and complicated) Rolemaster rules. However, I have banned certain classes from being used as PC's in ME, such as Paladins, Clerics, Warrior Monks, Mentalists, etc.<BR><BR>Do you feel a Monk could somehow be introduced? Perhaps hailing from a southern or eastern culture? I should note that he is interested in the character class more for the martial arts disciplines, rather than any religious or holistic overtones.<BR><BR>What say you?
User avatar
Barad-dur
Mariner

 
Posts: 5362
Joined: Wed Jun 07, 2000 4:00 pm
Top

PreviousNext

Return to Games (Tolkien and More)

Who is online

Users browsing this forum: No registered users and 1 guest