, Chief of the Servants of the Secret Fire and Keeper of the Council
Members of The Council, aka: The Elder Servants of the Flame Imperishable, aka The Tenders of the Fire
(Chief Council Servant of the Flame Imperishable
and Co-Keeper of the Kinship Treasury). Athelian will be The Steward of the Chiefdom Until Challenged
2. Rorgloin Ironshield
(Council Servant of the Flame Imperishable, Founder and Representative of Rorgloin and Company)
(Council Servant of the Flame Imperishable and Representative of the Edain)
(Council Servant of the Flame Imperishable and Coordinator of Great Deeds and Hilarious Parties)
(Council Servant of the Flame Imperishable and Recruitment Czar Ordinaire)
(Council Servant of the Flame Imperishable, Chief Crafter and Primary Aide to New Kinship Members)
(Council Servant of the Flame Imperishable, and Grand Leader of the End-Game Hordes)
Members of Elite Guard of the Flame Imperishable:
1. Finduilion/ Freoric
(Chief Elite Guard of the Flame Imperishable and Commander of the Dreadnought Fellowship)
2. Calimahir/ Falsco
(Elite Guard of the Flame Imperishable and Chief of the Servants' Intelligence Agency (S.I.A.))
Representative of Vertically-Challenged Veterans)
(Elite Guard of the Flame Imperishable and Chief of Aggressive Halflings Anonymous (AHA))
(Elite Guard of the Flame Imperishable, Standard Bearer and Principal Shouter for the Dreadnoughts)
The Council must share all decisions with the Elite Guard via an in-game mail message (or a tell if the member is online) - though the Council is not required to share the entire decision-making process with the Guard (unless, in certain cases, it feels that bringing the Guard into discussions would be useful). If the Elite Guard raises no objections by the end of Dreadnought Day (12AM Pacific), the decision stands. If it raises any objections, the Council must take the opinion into consideration, and then submit a Council-Elite Guard contrasting opinions report
to Athelian. In such a case, Athelian will make a decision, or recommend a compromise, which will result in the final action to be implemented.
Main incentives for joining:
1. Recognition and respect within the kinship
2. Opportunity to develop organizational skills
3. The ability to shape the nature of an entire kinship and eventually make it famous within Middle Earth
4. Most importantly, both TORC and in-game special titles (which I am working on with TORC and Turbine)!
As indicated in some initial musings on the nature of the Servants of the Secret Fire, and as confirmed by the members of the kinship in its early days of existence, it has been decided that the position of Chief will mimic the broad, vision-setting powers of certain leaders of some of yesteryear's Western European tribes and chiefdoms (and churches) - yet in a manner that is more reminiscent of today's limited Constitutional monarchs in places like the UK and Sweden - or even much like President-Prime Ministerial arrangements in which the Presidents have limited powers of government, yet legitimate powers of statecraft (such as in Italy). This can also be likened to the position of "living donors" of philanthropic foundations. Set the vision and broad agenda, and let everyone else execute it.
To realize this, it was decided by the Chief to explicitly declare his decision to devolve
most of his power, in both agenda-setting, governance and policing, to a "Council of Elder Servants of the Flame Imperishable"
also known as "Tenders of the Fire"
- a body whose makeup has yet to be determined. I will retain the power to set the broad policy vision of SotSF, a personal vision which is enshrined in the Kinship's Constitution, yet all other matters of High governance will fall on this body.
This Council will consist of 7 individuals, which symbolically reflects the 7 Deadly Serious Scribblings of the Servants of the Secret Fire, mirrors the 7 Lords of the Valar and the 7 Queens of the Valar (the Valier) and also practically reflects the 7 days of the calendar week. Once the 7 are chosen and inaugurated, a Council vote will determine the "Big Man" of the Council, who will function very much as the "operational Chief" of the entire kinship
. That title will tentatively be "The Supreme Servant of the Secret Fire."
Less ceremonial titles could be "The Mouth of Athelian"
, or simply "Chief of Government." or "Chief of Council"
This Council Chief will also, if he/she accepts, be designated successor to the Chief, and would succeed in the event of an untimely or timely end to the Chief's rule. This Chief of Council will set the Council's broad agenda and may institute rules of procedure if he or she wishes. The Council can then splinter off and pursue all their various agendas, in the spirit of the Council mandate (which will, in turn, be in line with the 7 Scribblings).
The Council will also have its own thread for Council-Communication only (although members and other leaders could make their voices heard there - as long as it pertained to an issue of agenda-setting and governance). We will work with Jon and Ted to see if we could incorporate your titles into your TORC ID's, and we will see if Turbine could eventually come up with a way of allowing the Chief of Kinship to bestow titles on its members that will be visible in game
Beyond the initial 7 Council-members, I also have created a sub-group of seven Junior Council members, who could govern in the absence of (or in support of) their seniors. This may be important as the kinship grows. This "junior group" could also coincide with the game's "adoption" system (each senior member's adopted son or daughter could be a junior member). This could prove to be a wonderful means of immersion in Middle Earth. That group will be determined by the Council once it is formed.
The requirements for this Council are, however, somewhat demanding - but will only prove demanding if the player does not enjoy being a leader, or does not have the time for it. Those who wish to hold a position on the Council must be a regular player, and must have the ability to devote a reasonably constructive amount of time to leadership activities. All characters you use, main and alts, will be part of the Council unless that character is in another kinship
To apply, please make your voice heard here and plead your case with an indication of how often you will be able to play on a regular basis (and when), and what sort of leadership activities you may have in mind. As an aid for how to plead your case, a recent topic of discussion is the development of Fellowships for every day of the week led by specific leaders with a specific vision in mind. That may be an issue to think about when proposing your nomination (this does not, however, imply that only Council members can do those things). The proposition of regular events of interest to you is also a good thing to mention. A paragraph or two will suffice, yet a more detailed proposal of your potential role and your program of action is welcome.
Anyone in the kinship may apply. But this process will be first come, first serve, in terms of decision-making, as there is an interest in getting this Council going early, so that it can establish legitimacy. I will review applications as they come in, seek advice when necessary, and make decisions based on absolute merit, as opposed to relative merit (as there will be no way to measure against theoretical candidates). As soon as 7 candidates are successful, the application process will close. Once the Council applicants are chosen, I will submit the names of all 7 candidates to the entire kinship for approval. If a simple majority of kinship members objects to any particular Council candidate (s), that applicant will be rendered unsuccessful. The vote choices will be "Yes to All", "No to All" and "Yes to (name of candidate) or "No to (name of candidate)" The votes can be submitted anonymously if one so desires
The Chief and Founder will retain only the power to dissolve any part of the kinship, whether it be the kinship itself, the Council, or particular members. However, it is unlikely that I will use those powers at all. As such, I sit above the Athelian is the only one who can invite, eject, demote or promote members) if the Council decides that, for example, a member has been unforgivably inappropriate, they simply would let me know after
examining the evidence and agreeing amongst themselves. I would trust their judgement and remove that person, unless it was 100% clear to me that the Council was wrong or unfair in its decision, in which case I would enter into a discussion. All major decisions would proceed in that way.
In all, however, the Council, and especially the Chief of Council, would be, in all but name, the Chief of the Kinship. The Chief will mostly act as a Founder, guiding the overarching vision.
AMENDMENT July 24, 2007:
Due to the original understanding that time spent online is an important factor in determining eligibility for Council, a restructuring of the current Council is in order, and the Dreadnoughts will be designated as members of an Elite Guard (the Elite Veteran Guard of the Fire) which will act as a form of Senior Martial or Military wing of the kinship (a Veteran Chiefs of Staff so to speak - the military in support of the Executive branch- Athelian). That body will not have formal voting powers within
the Council, but will have the power of Consultation, meaning that its opinion can be registered and must be taken seriously into consideration on matters of seriousness decided by both Athelian and the Council. They may also weigh in if they feel the kinship is under internal or external threat, and can be bestowed emergency powers by me in the case of a, um, emergency. The Elite Guard MUST be invited to participate in all of the Council final decisions, even though the Guard cannot vote. The Council will be asked to consider the views of the Elite Guard with seriousness, and equivalent, in substance, to the vote of a single Council member. Lastly, as we are not a warmongering kinship, the presence of the Elite Guard only once a week is NOT problematic, and is even desirable in maintaining a peaceful kinship. I, as Chief of the Kinship, will retain the right to appoint Elite Guard members.
The remaining Council members have all expressed (and proven) their intention to be on Landroval on a very regular basis, and as such, are being seriously considered. And to reiterate, the Dreadnoughts maintain a position of great power, and hold the right to vocally intervene if they object to the direction of the kinship, or if they perceive it to be under threat, either culturally or physically (but especially culturally).